Programming Meatballs, no sauce required


Blobs used to be big back in the demo days.

Making a CPU intensive blob isn't all that hard; you define a bunch of circles and have them bounce around, but instead of drawing the circles, you calculate this formula for every pixel on the screen:

The above algorithm will get you a nice black and white blob, but I wanted color, so I used the blobs as a mask to an image that was just a gradient.

To create the animation loop, I used
I don't know why It took me so long to figure out that the easiest way to create clean loops is to just lock your rendering to the time in your loop; p5.createloop makes it very easy to do that, and it plops out a .gif at the end.

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